(Quick tip: use the mouse wheel while pressing the left mouse button to zoom-in, then move the camera back with S, so the field of view won’t be so strange) Don’t worry about the hair clipping through the hat, we’ll fix that in a minute! Now press W once and move the hat down clicking on the arrow and dragging it. If you don’t want the hat (or neckerchief, suspenders and other “extra” parts), right-click on the body model on the Animation Set Editor and Set Body Groups > Hat > None.īut if you want the hat, you’ll have to put it on Arthur’s head, right? So hold Ctrl to show the bones on the Viewport and click on the top bone, which ends with “Hat_Loc”. Remember you’ll have to select both the head and the body to move the model around the map. You can do that with the spine bones too, but I think this one is the most important. Now, if you try to rotate the body’s “SKEL_Neck0” bone, it will move the head together with the hat! Click on it and drag it to the top of a bone that has the same name on the head model, then drop it. On the body, look for a bone that ends with “SKEL_Neck0”. Let’s attach the head to the body, so when you move the body, the head moves together!Įxpand (click on the +) both the head and the body on the Animation Set Editor, and expand the Unknown list. It is probably underground.Īttaching the head to the body and positioning the hat Now to fix the head position, press Tab to enter the Motion Editor (or click on that yellow icon on the timeline), select both the head and the body on the Animation Set Editor (pressing Ctrl), and slide the Default rectangle to the right on the Procedural panel. (oh btw I’m using the Western Town Map by Real Gamer Tom Holland (lmao)) Do it two times to disable and enable again. To fix the glowing eyes, simply right-click on the viewport and click on Enable Lighting. (Quick tip: load the model before deciding where your camera will be, since we’ll have to “default” the model position to attach the head) When you load the two models, it will look like this. This ended up a bit long so I’ll be adding the actual tutorial under the cut :) Fixing the glowing eyes and positioning the head I’ll try to keep this tutorial beginner-friendly too.
I am a complete beginner on SFM and this tutorial helped me understand the basics.
If you have never used Source Filmmaker but would like to try it, check this tutorial by Robogineer! This is the first part but the others are linked on their description.
Some people asked me how to fix some stuff on Arthur’s model since it’s very buggy (head separated from the body, no IK rigging), so why not create a tutorial for everyone to see? I’ll try to explain how to prepare Arthur’s model ported by Neverstops577 specifically (you can find it here).